Champion Creation

Champion creation occurs sequentially and randomly, as laid out in the following sections.

Species

Your species and statblock are determined by a series of d100 rolls, on any of the following tables. Please note that if you do not like your result, you may use the basic human profile. Many of these profiles present a name akin to "Human 15 Hero" or "Elf 5 Wizard". The first word is a fragment of your race (Dwarf and Elf referring more specifically to Chaos Dwarf and Dark Elf respectively). The number is the Character Level of the character, which provides a statistic boost and starting equipment. The final word determines the way that the stat boost is applied. If the number and description are not present, that is the "basic" profile for that species.

1d100 Species
01-20 Chaos Dwarf
21-35 Dark Elf
36-95 Human
Other 96-00

Chaos Dwarf

Chaos Dwarves have several special rules:

The basic profile for a Chaos Dwarf is as follows:

Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower
3 4 3 3 4 1 2 1 9 7 9 9

The random character table is presented below:

1d100 01-35 36-50 51-55 56-60 61-62 63 64-78 79-88 89-93 94-98 99-00
Champion Chaos Dwarf Dwarf 5 Hero Dwarf 10 Hero Dwarf 15 Hero Dwarf 20 Hero Dwarf 25 Hero Dwarf 5 Wizard Dwarf 10 Wizard Dwarf 15 Wizard Dwarf 20 Wizard Dwarf 25 Wizard

Dark Elf

Dark Elves have several special rules:

The basic profile for a Dark Elf is as follows:

Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower
5 4 4 3 3 1 6 1 8 9 9 8

The random character table is presented below:

1d100 01-30 31-50 51-60 61-63 64 65 66-85 86-95 96-98 99 00
Champion Dark Elf Elf 5 Hero Elf 10 Hero Elf 15 Hero Elf 20 Hero Elf 25 Hero Elf 5 Wizard Elf 10 Wizard Elf 15 Wizard Elf 20 Wizard Elf 25 Wizard

Human

Humans have several special rules:

The basic profile for a Human is as follows:

Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower
4 3 3 3 3 1 3 1 7 7 7 7

The random character table is presented below:

1d100 01-35 36-50 51-60 61-65 66-67 68 69-83 84-93 94-98 99 00
Champion Human Human 5 Hero Human 10 Hero Human 15 Hero Human 20 Hero Human 25 Hero Human 5 Wizard Human 10 Wizard Human 15 Wizard Human 20 Wizard Human 25 Wizard

Other

The Other category behaves a little differently to other species. No creature of the Other category will start play with character levels - instead, this presents a vast array of rarer creatures that could be played as.

The random character table is presented below:

1d100 01-15 16-21 22-24 25-27 28-31 32-41 42-47 48-55 56-59 60-68 69-80 81-93 94-96 00
Champion Roll on Beastman table Roll on Centaur table Fimir: Fimm Fimir: Shearl Goblin Half-Orc Hobgoblin Human Were Lizardman Roll on Minotaur table Orc Skaven Slann Zoat

Note that the Were entry behaves differently to the others in that it will cause you to generate two seperate profiles, each with their own set of mutations, gifts, and other such modifications rolled at the time you are called to do so: the first being a basic Human, the other being a Basic Wolf-Man. This makes it possible to play a character such as a were-demon, were-spawn, or even spawn in one form and demon in the other. As you do not have Character Levels, you will not have access to a Great Wolf form.


Beastmen Champions

Beastmen compose myriad types of mortals that mix human and bestial features, primarily goat and bovine. They are very durable, but often have more limited magical and military training.

Basic profile:

Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower
Beastman 4 4 3 3 4 2 3 1 7 6 7 6
1d100 Beastman Chance of Attributes Number of Attributes
01-50 Beastman 50% 1D3
51-75 Beastman 5 Hero 65% 1D4
76-85 Beastman 10 Hero 85% 1D6
86-95 Beastman 15 Hero Always 1D6+1
96-99 Beastman 20 Hero Always 1D6+2
00 Beastman 20 Hero Always 1D6+3

The specific form of Beastman will be modified by the Mark they recieve. In addition, roll on the following table before generating starting Retinue, and each time you gain a new Reward:

1D6 Rolls on Beastmen Followers Table
1-2 1
3-4 2
5 3
6 4

Centaur Champions

Centaurs are strong and incredibly fast, not to mention the inherent advantage to their defence through being considered mounted at all times. Like beastmen, they have a focus on hordes, but are much more singularly powerful.

Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower
Centaur 8 3 4 4 3 2 3 2 7 7 7 7
1D100 Centaur Chance of Attributes Attributes
01-50 Centaur 50% 1D3
51-65 Centaur 5 Hero Always 1D4
66-72 Centaur 10 Hero Always 1D3+1
73-77 Centaur 15 Hero Always 1D4+1
78-81 Centaur 20 Hero Always 1D6+1
82-83 Centaur 25 Hero Always 1D6+2
84-89 Centaur 5 Wizard Always 1D4
90-94 Centaur 10 Wizard Always 1D3+1
95-97 Centaur 15 Wizard Always 1D4+1
98-99 Centaur 20 Wizard Always 1D6+1
00 Centaur 25 Wizard Always 1D6+2

Minotaur Champions

Minotaurs are powerful figures, guardians of the secret sanctums where Chaos intersects with the physical world. Empowered or killed by the embracing of such a space before their marking as Champion, they are uniquely resistent to magic, though rendered unable to use it. Their extreme durability comes at the cost of rapid mutation, ending many careers swiftly.

Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower
Minotaur 6 4 3 4 4 3 3 2 9 5 7 6
1D100 Minotaur Chance of Attributes Attributes
01-50 Minotaur 10% 1
51-75 Minotaur 5 Hero 15% 1
76-85 Minotaur 10 Hero 20% 1
86-95 Minotaur 15 Hero 25% 1D3
96-99 Minotaur 20 Hero 30% 1D4
00 Minotaur 25 Hero 35% 1D3+1

Roll on the following table before generating starting Retinue, and each time you gain a new Reward:

1D6 Rolls on Minotaur Followers Table
1-2 1
3-4 2
5 3
6 4

Dragon Ogre Champions

Dragon Ogres are extremely imposing, gigantic creatures to have as a Champion - though incapable of magic and generally hard to fold into a formation, you will be hard-pressed to find a more durable figure that does not come with severe disadvantages.

Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower
Dragon Ogre 6 4 2 5 5 4 2 3 7 4 7 7
1D100 Dragon Ogre Chance of Attributes Attributes
01-50 Dragon Ogre 25% 1D2
51-75 Dragon Ogre 5 Hero Always 1D3
76-85 Dragon Ogre 10 Hero Always 1D4
86-95 Dragon Ogre 15 Hero Always 1D3+1
96-99 Dragon Ogre 20 Hero Always 1D4+1
00 Dragon Ogre 25 Hero Always 1D6+1

Roll on the following table instead of generating starting Retinue:

1D6 Retinue
1 1D3 Dragon Ogres
2 1D4 Dragon Ogres
3 1D3+1 Dragon Ogres
4 1D4+1 Dragon Ogres
5 1D6+1 Dragon Ogres
5 1D6+1 Dragon Ogres including 1 Dragon Ogre Hero no more than 5 levels higher than the Champion

Character Levels

If your champion started with any Character Levels, you gain an amount of points that can be spent to modify the basic profile of that character, alongside other benefits. These are detailed here.

At the final stage of Champion Creation, you will gain starting gear - more specifically, 1d6 Equipment Points worth of it, +1 for every five Character Levels you possess.

If your character is a Mage, remember your initial Character Level and move to the Magic section next.


Mark of Chaos

Your character can start play following any of the four main Chaos gods, Chaos Undivided, or even a minor power not aligned to those groups. The bonuses for doing so are listed below - as a lesser power requires some effort on the part of the player, it is a feature that will be written in this document later.

Kharneth, Source of Dominance

Champions of Kharneth start play with an upgraded suit of Chaos Armour. This suit has a Save value of 4+, and may be used to make Armour Saves against magical attacks, the attacks of demons, and magical weapons, alongside the usual benefits.

If the Champion possess magic of any kind, they are reduced by one Level, and lose all spells associated with that Level. In addition, their Power Level is reduced by 3d6.

The Champion rolls once on the Personal Chaos Attributes table.


Slaaneth, Source of Sensation

Champions of Slaaneth gain one point of Willpower, alongside a Personal Chaos Attribute.


Nurgleth, the Will to Defy Decay

Champions of Nurgleth gain one point of Toughness, alongside a Personal Chaos Attribute. You also must roll 1d6 - on a 6, you have contracted Nurgle's Rot.


Tzeeneth, the Will to Change

Champions of Tzeeneth receive a random Magic Item, alongside 1d3 Personal Chaos Attributes.


Chaos in Totality

Champions of Chaos Undivided receive a random Reward of Chaos, in addition to a Personal Chaos Attribute.


Retinue

Roll once on the Retinue table, and if your Champion possess Character Levels, roll now as indicated and purchase some starting Equipment. Your Warband is ready to march at your call.

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